tag:blogger.com,1999:blog-5184481833238663282.post1516194438527763054..comments2023-05-29T11:23:51.239+03:00Comments on anarsoul's blog: Wayland and software renderingUnknownnoreply@blogger.comBlogger3125tag:blogger.com,1999:blog-5184481833238663282.post-68110204415536518682013-01-06T11:59:04.379+03:002013-01-06T11:59:04.379+03:00Maksim, see: pixman-renderer.cMaksim, see: <a href="https://github.com/anarsoul/weston/blob/pixman-backend-cleanup/src/pixman-renderer.c" rel="nofollow">pixman-renderer.c</a>anarsoulhttps://www.blogger.com/profile/17743945987536317558noreply@blogger.comtag:blogger.com,1999:blog-5184481833238663282.post-89535134404605660012013-01-06T11:32:54.655+03:002013-01-06T11:32:54.655+03:00Maksim: it's not, pixman renderer does not emu...Maksim: it's not, pixman renderer does not emulate GL, it just does compositing (surface clipping and blending) in software (via pixman). llvmpipe is just another GL implementationanarsoulhttps://www.blogger.com/profile/17743945987536317558noreply@blogger.comtag:blogger.com,1999:blog-5184481833238663282.post-28601458530680414852013-01-06T00:36:24.301+03:002013-01-06T00:36:24.301+03:00llvmpipe already do same task, isn't it?llvmpipe already do same task, isn't it?Anonymoushttps://www.blogger.com/profile/04304786165026375551noreply@blogger.com